I’m 29 years old and currently employed at Massive Entertainment – A Ubisoft Studio as a Project Coordinator specialized in Features, working on Star Wars: Outlaws.
My toolset includes but is not limited to Project Management using Agile, Waterfall and Kanban, Scrum, JIRA, and more. For more information regarding my skillset make sure to check the section ”Skills” at the bottom of the page.
Experience the first-ever open world Star Wars™ game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, a scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.
More details on my contributions coming soon!
Alien Removal Division is a fast-paced, action-packed first-person shooter, set in a military research facility during the 1950s. The base has been overrun by aliens and you find yourself, as the only survivor, at the center of the invasion.
The game also features high mobility platform and interactive enemy dismemberment empowering the player to maneuver through the base whilst tearing apart any creature they encounter. This project is currently in development as part of my studies at the BUAS.
25
32 Weeks
The Rookies – Finalist
Sugar Blast is a wave-based Third Person Shooter with lively and interactive combat arena’s. This was a project that I worked on during my studies at the BUAS in The Netherlands.
This project has taught me a lot of valuable lessons regarding wrapping up a full production cycle.
23
24 Weeks
Best Design
Night Shift is a sandbox horror game in which you are tasked with the protection of a town against the horrors of the night. You have to restore the light protecting the town while avoiding these dangerous monsters yourself. This was a project that I worked on during my studies at the BUAS in The Netherlands.
This project mostly taught me the importance of scope and the impact of reaching milestones to push development.
9
8 Weeks
Best Design
Gob A Tale of Greed is a Roguelite game with RPG elements, in this game you play as Gob on his task to gain enough wealth and artifacts to overthrow the oppressive Trade Lord. With combat allowing you to use magic, ranged ,or melee attacks or choosing to combine together impressive combo’s.
Gob A Tale of Greed is a side project that I’ve put together a team for with the main goal to all improve our skills as we create a game from scratch.
10
(5 Hrs per Week)
1,5 Years
As I personally strive to improve a little bit every day I also try to apply this consistent improvement to the teams I am part of. Being a firm believer in facilitating and supporting the team to grow and improve throughout the course of a project, be it through 1-on-1 sessions with team members or retrospectives and postmortems. This allows for a reflective process that results in individual growth which in turn benefits the team as a whole.
As much as I am a producer I am also a game designer and understand the creative aspects of making games. I try to bring that creativity into the role of producer by not only being bound to a toolset or proven method but if the situation asks for it coming up with a creative and hand-tailored solution to a challenge within a project. It is exactly this reason why I strive to keep learning more and more, this way I can create a good balance between applying proven knowledge or a more personal touch.
Dutch: Native
English: Fluent
Swedish: Fluent