I’m 27 years old and currently enrolled as a 3rd Year Student at the BUAS in the Netherlands where I’m studying Creative Media and Games Technologies with a specialty in Design and Production. As a producer, this study has allowed me to build projects in sizeable teams and gather experience regarding the role of a Games Producer.
Some of the skills that I possess involve but are not limited to Project Management using Agile, Waterfall and Kanban, Scrum, JIRA, and much more. For more information regarding my skillset make sure to check the section ”Skills” at the bottom of the page.
Alien Removal Division is a fast-paced, action-packed first-person shooter, set in a military research facility during the 1950s. The base has been overrun by aliens and you find yourself, as the only survivor, at the center of the invasion.
The game also features high mobility platform and interactive enemy dismemberment empowering the player to maneuver through the base whilst tearing apart any creature they encounter. This project is currently in development as part of my studies at the BUAS.
To Be Announced
Sugar Blast is a wave-based Third Person Shooter with lively and interactive combat arena’s. This was a project that I worked on during my studies at the BUAS in The Netherlands.
This project has taught me a lot of valuable lessons regarding wrapping up a full production cycle.
Night Shift is a sandbox horror game in which you are tasked with the protection of a town against the horrors of the night. You have to restore the light protecting the town while avoiding these dangerous monsters yourself. This was a project that I worked on during my studies at the BUAS in The Netherlands.
This project mostly taught me the importance of scope and the impact of reaching milestones to push development.
Snail Cuisine is top-down cooking game in which you are tasked to cook, combine and deliver meals for the customers in your restaurant. Combining challenging controls with a time challenge and upbeat mood to make for a fun little game.
Snail Cuisine was made as a submission for the Game Jobs Live Game Jam which had the required theme of Leave Something Behind.
Nominee Best Itch Page
Gob A Tale of Greed is a Roguelite game with RPG elements, in this game you play as Gob on his task to gain enough wealth and artifacts to overthrow the oppressive Trade Lord. With combat allowing you to use magic, ranged ,or melee attacks or choosing to combine together impressive combo’s.
Gob A Tale of Greed is a side project that I’ve put together a team for with the main goal to all improve our skills as we create a game from scratch.
(5 Hrs per Week)
As I personally strive to improve a little bit every day I also try to apply this consistent improvement to the teams I am part of. Being a firm believer in facilitating and supporting the team to grow and improve throughout the course of a project, be it through 1-on-1 sessions with team members or retrospectives and postmortems. This allows for a reflective process that results in individual growth which in turn benefits the team as a whole.
As much as I am a producer I am also a game designer and understand the creative aspects of making games. I try to bring that creativity into the role of producer by not only being bound to a toolset or proven method but if the situation asks for it coming up with a creative and hand-tailored solution to a challenge within a project. It is exactly this reason why I strive to keep learning more and more, this way I can create a good balance between applying proven knowledge or a more personal touch.